The Lecture CPR (Class for Positive Result) course creates a pleasant educational atmosphere through smooth connection between ice breaking and education, and by incorporating gamification elements into lectures, energizes the lecture hall, gives learners fun and anticipation for education, and lecturers It is a hands-on teaching technique program that instills confidence in teaching.
Gamification Technique: Gamification is the process of making a non-game like a game by applying the components and mechanisms of the game to the field of non-game enemies. This leads to more effective lectures by solving problems or increasing learner engagement and immersion.